Hi all, i wonder if someone can explain me how to avoid that in animation some polygons clip each other. Its a woman’s black dress, and in the game (Empire Earth 2) the inner sides of the triangles of front piece of the garment show through the back side of the clothes. It must be that some polygons are incorrectly set. I adjoin the blender model (blender 2.49)
Thanks in advance!
Attachments
Isabella43.blend (386 KB)