Hello everyone,
I wrote script that imports data from an old game I am working with. The script works very nice, it basically read the data from the game and recreates the geometry in Blender using the PolyFill function.
My only problem now is the faces direction. I am not sure, but it looks like that PolyFill simply ignores the clockwise order and chose some random direction for the faces.
I wrote this small code as a test:
import Blender
Vector= Blender.Mathutils.Vector
polyline= [Vector(-5.0, -5.0, 0.0), Vector(5.0, -5.0, 0.0), Vector(5.0, 5.0, 0.0), Vector(-5.0, 5.0, 0.0)]
fill= Blender.Geometry.PolyFill([polyline])
me= Blender.Mesh.New()
me.verts.extend(polyline)
me.faces.extend(fill)
ob= Blender.Object.New('Mesh')
ob.link(me)
scn = Blender.Scene.GetCurrent()
scn.link(ob)
Blender.Redraw()
Now I added polyline.reverse()
import Blender
Vector= Blender.Mathutils.Vector
polyline= [Vector(-5.0, -5.0, 0.0), Vector(5.0, -5.0, 0.0), Vector(5.0, 5.0, 0.0), Vector(-5.0, 5.0, 0.0)]
polyline.reverse()
fill= Blender.Geometry.PolyFill([polyline])
me= Blender.Mesh.New()
me.verts.extend(polyline)
me.faces.extend(fill)
ob= Blender.Object.New('Mesh')
ob.link(me)
scn = Blender.Scene.GetCurrent()
scn.link(ob)
Blender.Redraw()
Both codes generates exactly the same faces. Aren’t they supose to be generating faces with diferent normal directions?
Thanks,
Canassa