The problem is that your object consists of benting quads. Vertices of each polygon don’t lay on a same plane that causes shading artifacts. If you look very closely, you will see that such “dark lines” appear on places where quads are bent.
My suggestion would be either:
Triangulate faces. Go to edit mode, press A to select all faces and press Ctrl+T to triangulate them;
Use Remesh modifier.
In general, I think you shouldn’t care so much of small shading artifacts, until you have close-up render or other rare situation where it might be significant.
Thank you thank you so much guys. I thought maybe this is overkill since you can’t notice it unless your up close but I still wanted to better myself by understanding what is going on. Thanks dudes!
Morning. Can you please remember to mark one of the two answers above as the solution. It helps future people with the same kind of issue.
Happy Blending.