Yar I already got it to work, I had the ZX plane thing already but didnt realise they had to be the same object
Neither did I. I almost gave up on it lol Now though its very easy. I wish there was an option to remove the inner faces and weld tee joined vertices. I think the author said it would be easy to do. We’ll wait and see if he updates it.
Thank you guys.
Now I was able to use it.
I was missing to join the face profile to the base object.
Thanks a lot
It m going to for sure… I d like also to use a separate obj to store profiles, so It can be easily append between blend files.
To join sweep ll try to make a remove double and remove all faces matching the original vertex positions… It should works…
I d like also to make normal shifting interactive, Need to dig into docs… Some hints about It?
Great stuff, I look forward to it thanks.
Amazing work. Can’t wait to try it out!
I’m on B2.8
Maybe I’m being dumb, but when I follow the instructions as per the video, I get an error stating that
'Scene' object has no attribute: 'cursor'
Am I missing something obvious?
see in post 24. “Then put the cursor on the first top Edge of the face loop… More complicated to explain than to do It… I ll add a video tutorial”
I ll check this issue, Is the last blender build?
Yep. Working out of the latest.
Ok, anyway I ll fix It in the next release I d like to add the fuse feature also
Sounds good, thanks!
Thanks a lot Rastart, I’ll check it out in the morning.
Awesome addon! Thank you
What exactly the ‘fuse’ option does? Some information about it?
It fixes the extruded faces to the original geometry, Saves having to remove doubles.
Thanks for the update for 2.8 works fine , Nice combo with boxcutter for making the sweep shapes:smiley:
0.4 Works flawlessly with build from April 10th. Thanks a lot!
Is there way to donate small amount to the project?