PolyXpress

Create Low Poly Assets with Speed and Ease!

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-Blender Addon I’ve been making for myself to speed up low poly workflow. It has everything you need to quickly make and optimize meshes for Unity. And some Unreal Engine options if you are working with Palettes.

Some of the features are:

-Quick Unwrap - Instantly unwraps your model with a single click! Automatically creates seams and unwraps the mesh, saving you time and hassle with UV mapping.
-Re-unwrap: Perfect for when you’re editing your mesh! With one click, it reapplies seams and unwraps the model, adjusting automatically to your changes. (Tip: Use Quick Unwrap if you’re marking seams manually.)
-Weld UVs: One-click welds all UVs for low-poly texturing.
-Selection Weld: Welds only the selected faces.
Expand UVs: Useful for Unreal Engine exports, as it adjusts UVs for compatibility. Works in both Edit and Object modes.
-Expand Selection UVs: Expands UVs for selected faces only (use in Edit mode).
-Expand Factor: Adjust the scaling of faces when using Expand UVs and -Expand Selection UVs.
-Set Edge Dimension: Sets a precise length for selected edges (default 10 cm).
-Vertical Deselect and Horizontal Deselect: Quickly decimate meshes with vertical or horizontal loops, ideal for pipes and cylinders.
-Bevel Dissolve and Bevel Loop Dissolve: Simplify beveled meshes. Bevel Dissolve works on a single edge ring, while Bevel Loop Dissolve removes connected bevel loops. (Ensure an even number of edges when using these.) Useful for decimating high poly mesh.
-PolyPalettenzia with Nodes: Adds a complete setup with areas for metallic, standard colors, mirror, emission—click and texture!
-Poly Mesh: Prepares your model by applying transforms, setting the origin, face correction and positioning it on the grid.
-Assign Folder Warning: Ensures a folder is set before exporting, enabling seamless workflow between Blender and Unity. Click the “+” to assign a folder or “x” to remove it.

-Extra Options: Export Materials includes materials with the FBX, and -Export Children exports child objects when the parent is selected.

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UPDATE 1.2.0:

PolyColors (Note: Use with the PolyPalettenzia Material)

  • Colors : Click the arrow button to cycle through single colors.

  • Vertical and Horizontal Colors: Use the sliders to scroll through color options. While generally not necessary, they serve as a reference for:

  • Scroll to Vertical Column: Switches to the active vertical color on the Imphenzia Palette.

  • Scroll to Horizontal Row: Switches to the active horizontal color on the Imphenzia Palette.

  • Sample Color : Samples the color of a selected face.

  • Assign Color : Applies the sampled color to all selected faces.

  • Select Single Color : Selects faces that share the same color across multiple meshes. This feature is particularly useful for selecting meshes based on color.

  • Square Select Color : Selects colors contained within a specific square pixel on a UV grid. You can hold Shift to select another face and click the button again to add it to your selection.

  • Square Randomize it : Randomizes the colors of faces within a specified square pixel on a UV grid.

UPDATE 1.2.5:

  • Set Origin: Easily set the origin by selecting the entire mesh, or any edge, vertex, or face.
  • Improved UI: Streamlined the addon interface for a smoother, more intuitive experience.