I’m completely new to Blender, only starting as of ~2 days ago. I’ve been working on creating a mod for Elden Ring and didn’t want to reuse an existing model. Because of this, I decided to simply kitbash a few pieces of other weapons, but this has begun to present its own issues, particularly with UV mapping the model.
As is obvious, the seams / UV mapping are not good. In my extremely limited experience, I’m not too sure what to do about this, but to begin creating my albedo, normal and metal maps I need a functional UV map. Any advice or next steps forward would be greatly appreciated!
