I’m confused on modeling these oval - shaped gaps inside the Popsicle shape -
What I have. The material is temporary. -
I’m confused on modeling these oval - shaped gaps inside the Popsicle shape -
What I have. The material is temporary. -
you should add #feedback-wanted in for feedback and help…and also i think you should increase poly number…
Thanks , but I’m not looking for feedback on my model , I’m trying to figure out a way to model those oval - shaped gaps inside the Popsicle shape.
I showed what I have so far for further help , since seeing the current project can create further explanation.
I really don’t think that’s necessary to increase the poly count , but thank you.
A SubD is all that’s needed right now.
I agree with some loops in the section where the indents are. Without actual geometry there then there is no way to create physical geometry. About 10 edge loops should do it. 3 for each indent 2 at the edge of the indent and 1 down the middle all running vertical. Then 2 at the top and bottom of the indent running horizontal. Select the top and bottom middle two verts of each indent and scale in locking the z axis shift z . otherwise if there is no want for geometry and none of them are going to be turned then you could just use a bumpmap of a black and white oval and use a UV to place where they go.
You can control that ‘recessed area’ with procedural materials. See below example i created. You’ll probably need to tweak depending on your exact geometry. I’m not expert on such materials, so there might be a lot easier/proper ways to do it
I used displacement node (adaptive subdivision enabled, Blender v2.79.5) but you can just use that normal map node if you wish.
popsicle.zip (670.5 KB)
I’m trying to use as little as possible , but I will add if I need to.
Thank you for the help.
Wow ! Thank you for the help.
That is a very interesting solution. I honestly would not have thought to solve this with the node system! I freaking love this software.
Of course, some frozen pops do look like your first model. (Nothing’s gonna stick in that mold.)
Otherwise, I’d just use proportional editing to “push” a couple of trenches into both surfaces of a suitably fine mesh, and do the same thing to make the edges a little bit more squared-off.
And – "don’t over-think this thing … it’s a Popsicle."
Well , the two solutions do work really well , but for different purposes.
I had decided to use ZBrush. Nearly forgot I had the program !
To make the popsicles I masked the area and sculpted in the details.
I’m not over - thinking.
And don’t assume so.
Making two ovals inside of another object is not an idea that came so obvious to me.
Yes , I definitely tried that , but when I did , the object became a bit distorted and didn’t work well for me.
I already had found an answer , by the way.
Sorry that I had forgotten to put down the solution.