I am working on a castle for my game, and I have a problem with my normals. I need to be able to see it on the outside, and the inside. But I either have normals facing aoutwards and cannot see it on the inside, or inside and cannot see it ont he outside. How can I fix it?
Hey Capn Syke, I was having the same problem with my tank barrel - so here’s my original question for it and also the post by Robo3dGuy that answered it. It worked for me. Actually, I didn’t have to add a new UV texture. Just make sure you Tab into edit mode, then you’ll see the appropriate panels below for the selected object, and that’s when you select “Twosided” followed by the correct copy button.
I made a simple cylinder for a prototype in a self-teaching process of making my first personalized game, however, I have a single cylinder, very simple, with no concentric cylinders inside it - but when it is rendered, it shows the inside of it being invisible. The outside is fine. I’ve tried selecting it and making it ‘double sided’ but nothing happened :(. I tried recalculating the normals, but that just puts it on either the inside or outside, but not both. What am I not doing? How do I get a simple cylinder to be shaded on both the inside and outside when the ‘double sided’ technique does not work? I am not interested in messing with any UV stuff, I’ve yet to learn that. I just want the plane jane grey for now to be on both sides! Thanks in advance.
#1 08-Jan-10, 12:24
Select your cylinder. In the “Mesh” panel of the “Editing Buttons” hit the “New” button beside “UV Texture”. Go to “Edit Mode” and in the “Editing Buttons” find the “Texture Face” panel. Select all verts (AKEY) and hit “Twoside”. Then hit the “Copy” button nearest the Twoside button.
Try starting the Game Engine now. Problem should be fixed.