Porsche 911 Carrera 4

I think i will just do the body with tinted glass and tires :stuck_out_tongue:
http://sbup.jyscomputers.com/ada89/carp1.jpg
http://sbup.jyscomputers.com/ada89/carp2.jpg
http://sbup.jyscomputers.com/ada89/carp3.jpg
http://sbup.jyscomputers.com/ada89/carp4.jpg
http://sbup.jyscomputers.com/ada89/carp5.jpg
http://sbup.jyscomputers.com/ada89/carp6.jpg
http://sbup.jyscomputers.com/ada89/carp7.jpg
http://sbup.jyscomputers.com/ada89/carp8.jpg

At the moment I’m searching on how to model the headlight… :-?

Looks really good, just needs some 19" wheels and race couse and wow.

See where subsurf creates round angles in the middle parts? Create vertices in there that are one on top of each other, that’ll create a straight angle.

If you mean the headlight glass, go to edit mode for the body, select all the verts that make up the edge of the headlight, duplicate, then seperate.

Use this as the basis of your headight mesh.

For the internals of the headlight, use the same method, but extrude towards the back of the car instead of seperating, colour with chrome mat.

Hope this helps, top work so far btw. :smiley:

Sonix.

That is soooo nice. :o Excellent so far. :slight_smile:

Nicely modelled. Very clean and precise.

BgDM

Very nice model, I like it, remember me of need for speed 2000. Things really needs a sercuit.

Or join both meshes and remove doubles :slight_smile:

Walibie

Very nice!
However. . . the looks of the new porsche are a bit more appealing to me (head-lights aren’t as rounded). :expressionless:
http://www.porsche.wallst.ru/images/911/turbo/911_turbo_012.jpg

Thanks guys for great comment and tips.

Finaly got time to work on the project

http://sbup.jyscomputers.com/ada89/carp9.jpg
http://sbup.jyscomputers.com/ada89/carp10.jpg


http://sbup.jyscomputers.com/ada89/carp11.jpg
http://sbup.jyscomputers.com/ada89/carp12.jpg

cya :smiley:

Sweet lookin model!!! Me gusta Porsche Mucho!!!

Hey BTW where did you get that blueprint?

I have been lokkin gfor blueprints of cars so I can model mine.

Thanks

Blueprint:
http://www.onnovanbraam.com/index.php?m=bl...cars&id=porsche

Final render for today:
http://sbup.jyscomputers.com/ada89/carp13.jpg

:smiley:

Are these Yaf renders? The one in the middle makes it look well dirty, mad effect.

Nice work on the headlights and with the rest of the updated work you’ve done.

Can’t work out what’s with the shadows in the last render though, does Yafray not work with transparent shadows, it seems the glass isn’t darkening the light at all?

Sonix.

It’s blender internal!! :smiley:

My fav 3 words, top work. Is the noise added in post, heh I know you’re going to say no, if so how you do it?

Sonix.

Dont you know blender now have the AO shader :smiley: ?

If no, check this build:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3325

it is in the world option.

Update on the headlight:

http://sbup.jyscomputers.com/ada89/carp15.jpg

:smiley:

Ya need the Porsche insignia. :stuck_out_tongue: Looks great, cant wait to see the finsh! 8)

Remodel the bonet bacuse the older one had bad loop which was hard to control.

http://sbup.jyscomputers.com/ada89/carp17.jpg

nice and very realistic lightning :smiley: !

there are some weird edges on the bonnet in the front view…

I think it cause by the reflection.

Tweak the bonnet abit:
http://sbup.jyscomputers.com/ada89/carp18.jpg