This thread is to show the process of adding materials to a sports car I have modeled.
Feedback and critique are greatly appreciated.
Here are some clay renders of the back front and details of the car:
This thread is to show the process of adding materials to a sports car I have modeled.
Feedback and critique are greatly appreciated.
Here are some clay renders of the back front and details of the car:
nice car model. could you put up a wire?
Agree, looks good.
Here’s the Wire render:
I’ve almost got a first pass on the materials done, should be posting it soon.
Your model is beautiful!
Will you do it in Cycles?
Thanks! And yes, I’ve almost got a first pass on the materials in cycles.
Here is a first pass on the materials in cycles:
One problem I’m having is when seen from the viewport surface has strange artifacts, although I dont think it shows when rendered out.
This already happen to me but I don’t remember why…
Normals pointing inside?
Duplicated mesh or vertexes?
I really don’t remember man…
By the way… looking GOOD!!
Well, I don’t think I’m going to worry about it unless it shows in the renders. Here’s another shot of the car from the back:
Looks great but not real, if that is the intention; I think the ground is too glossy.
The body looks slightly, i think plastic ish - not sure if that’s it, but it looks wrong somehow.
Yeah, The intention is to get a photo realistic render, I’m going to do a render with environment lighting (And maybe a different color) to see if it’s just the lighting setup.