Porsche 917

Hello my friends, I did a personal project, 3D modeling, texturing and rigging the car, painting dirt, I worked with substance painter and the race track scene mixes some vegetation in blender and some I did in speedtree, most textures are in 4k using the textures in “quixel and CG textures”.
And the marks I drew in Adobe Illustrator and imported in Substance Painter to paint on the car… Render I did in cycles X 3.0








more details and wireframes about porsche 917:

ArtStation - Porsche 917 CGI blender, Gilmar Junior












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I featured you on BlenderNation, have a great weekend!

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That’s some detailed modeling, good texturing and very realistic renders. Well done!

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Very impressive model and renders.

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Lovely work of a beautiful car! I really love this style of car.

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You’re on the #featured row! :+1:

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thank you Bart Veldhuizen

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