# Portable Generator - Free CC0 Asset

**URL:** <https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193>\
**Category:** Finished Projects\
**Tags:** prop, texturing\
**Created:** [July 7, 2026, 10:27am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193 "2026-07-07T10:27:06Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![JamesRay](https://blenderartists.org/user_avatar/blenderartists.org/jamesray/32/822748_2.png) [@JamesRay](https://blenderartists.org/u/JamesRay)\
**Post date:** [July 7, 2026, 10:27am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/1 "2026-07-07T10:27:06Z")

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I finally finished up an asset I have been working on for a while.  
It started as a part of the [Poly Haven Lighthouse Project](https://blog.polyhaven.com/project-lighthouse-challenge/), and I definitely got carried away with it as I chipped away more and more.  
Took much longer than I’d like to admit but I am proud of the results.  
The model is completely free to download and is license-free, so you can do whatever you want with it too!

Link to download: [https://polyhaven.com/a/portable\_generator](https://polyhaven.com/a/portable_generator)  
My artstation: [https://www.artstation.com/jamesray](https://www.artstation.com/jamesray)

I’ll share some WIP images as I kept some around while working.

 ![portable_generator edits 2](https://blenderartists.org/uploads/default/original/4X/3/a/6/3a665321af3c7d21dca69c5bacf589245e0bd178.png)

 ![portable_generator edits 1](https://blenderartists.org/uploads/default/original/4X/e/b/8/eb87a59785db9a3d1d36c30d3e98c3689d0de375.png)

 ![portable_generator edits 4](https://blenderartists.org/uploads/default/original/4X/3/6/f/36fb32834067b56ae8b6074d1c7f441bbb7b973d.png)

 ![portable_generator edits 5](https://blenderartists.org/uploads/default/original/4X/5/4/d/54daa55960bc9615706749e7e91dd110259b6f7b.png)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [July 10, 2026, 6:12am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/2 "2026-07-10T06:12:35Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-28](https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![JamesRay](https://blenderartists.org/user_avatar/blenderartists.org/jamesray/32/822748_2.png) [@JamesRay](https://blenderartists.org/u/JamesRay)\
**Post date:** [July 13, 2026, 8:46am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/3 "2026-07-13T08:46:57Z")

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Thanks Bart!

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**Author:** ![KingOfIdeas](https://blenderartists.org/user_avatar/blenderartists.org/kingofideas/32/1388969_2.png) [@KingOfIdeas](https://blenderartists.org/u/KingOfIdeas)\
**Post date:** [July 13, 2026, 9:33am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/4 "2026-07-13T09:33:20Z")

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This is just awesome 🙌

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**Author:** ![timeforward](https://blenderartists.org/user_avatar/blenderartists.org/timeforward/32/1481887_2.png) [@timeforward](https://blenderartists.org/u/timeforward)\
**Post date:** [July 15, 2026, 10:06pm UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/5 "2026-07-15T22:06:46Z")

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The grunge and chipped paint textures make it look realistic. Thanks for making it available for free. I’m wondering: How long did the texturing process take?

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**Author:** ![JamesRay](https://blenderartists.org/user_avatar/blenderartists.org/jamesray/32/822748_2.png) [@JamesRay](https://blenderartists.org/u/JamesRay)\
**Post date:** [July 16, 2026, 8:19am UTC](https://blenderartists.org/t/portable-generator-free-cc0-asset/1647193/6 "2026-07-16T08:19:40Z")

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The texturing process was not too long… relatively speaking.  
Maybe 10-15 hours over a few days.  
Honestly, what works the best for me is laying the base down, adding some of the known and obvious features like lables and markings and coming back to it a day or two later with fresh eyes.  
The part that took the longest was 100% the model. I had to extrapolate and make up details from so many references, and with little knowledge of engines and all that, it took a while to get things to look the way I felt looked right.
