Just had a thought as i realized few days ago how to implement something like a portal for Your BGE project.
In order to accomplish it You would need to move the character to a certain location. Then hit I on it and give it a Loc Rot Scale lets say on timeline frame 400.
Then add a cube, and set the character to make an action to play 399 to 400 upon collision between those 2 objects.
Now i can start working on a Portal system for my BGE project and i guess Tick is an Empty action move + overlay scene of Tick itself for OK be “add object” for dropping something that would actuate characters move to different location or load of a different part of the game.
This one is a bit touchy to me, i’ve been through one tutorial about portals and it turned out to be one of those prank ones where stuff works for person in video but didn’t work for me and yess yess it involved some coding that i quadriplechecked and stuff still didn’t wrk.
well, its hardly fair to call it a prank. theres lots that can go wrong, even down to some random scene setting.
a simple logic brick solution would be to create an animation of zero location and zero rotation. then upon triggering portal, set player parent to the other portal object then run that animation for one frame, then stop the animation and remove parent. it could be tricky to get the timing right, but it should work