Portal gun from stories mel

I made the materials in substance painter, but the render, mesh and lighting was made in blender. I also tried to make a realistic look, but it feels cartoonish in a way. 4k and 1 UDIM. Some people say my models look AI-ish. Any tips? Nothing really catches my eye.

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Welcome!

Are you using standard color transform in that first render? Or maybe doing some color correction after the render? The highlights feel really intense and the colors extremely saturated.

Also, you textured this model in a realistic way, but the design itself feels a bit exaggerated and retro-futurist, so that’s probably why it seems a bit cartoonish (and the original design of the portal gun is that way already, so it’s not unexpected yours would be too). Nothing wrong with that though.

Probably the combo of bold shapes / colors and the use of soft lights with little visible shadows.

But that doesn’t mean your image is bad. AI learned from humans and this is an art style that has existed for much longer than AI and is still valid.

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I featured you on BlenderNation, have a great weekend!