@Sycosys: You are right I was thinking to 2D. But I was also thinking about all this freedom of space you talked about. Too much freedom could create chaos so, even tough you still free to roam at space as you like, there are an easy to follow lanes to guide the ships using most of the portal area, wich is a more dangerous, accident prone area, requiring a bit more of control and order. Think about an universe you can buy spaceships like you buy cars today
Better, but I’m still not too sure about it. It looks quite claustrophobic. Maybe that’s because there’s no sense of scale; including a spaceship probably would give a better sense of the proportions of the portal (after all, there is no real-world counterpart to compare it to).
I really hope I can find the time to add a ship, but I am not sure I will find it
Also, the material of the tubes looks very plastic-like. I’d go more for metal. And since it’s in space, where there are a lot of micro-meteorites, there would be pock marks and so on.
For most amazing it can sound, I used the same material for the entire structure, but as I said, materials and texturing are my weak spot still… gotta try a bit harder on the tubes.
And finally, the portal’s lanes start very abruptly. How about energy beams (not green ones, but some other color, since they would not be dangerous) that lead spaceships towards the portal, thereby reducing the risk of accidents? They could start wide and becom closer as they near the portal, like some kind of funnel.
That is a good Idea, or I could go cheap and make the lanes start behind the camera
And one last thought: Why are the green beams not protected by a cage or something? Right now they are the equivalent of a chainsaw in the middle of the road. I cannot imagine a safety inspector accepting that
Just tought a cage standing on 2 dimensions at the same time could cause some truble in space-time continous (lame sci-fi excuse).
I will also go for Asanos suggestion and increase the size of the portal.