Hi i was just wondering what kind of things i should include in my portfollio for applying for college. the course is art and design but specialising in multimedia e.g web design 3d modeling. i have 3d and 2d photoshop work to show but i really lack in traditonal art and was wondering if this is essential or not. i was also wondeing how i am going to present it slideshow, reel, on paper ect.
No offense, and I’m perfectly serious here, but the first thing I would do if I were applying for college is to learn to spell the word “college” correctly, and use proper grammar, capitalization and punctuation in my writing. You could be a great artist, but you will not be accepted into any decent school with poor writing skills. I’m guessing that you may reply that you can write well when you try, but good writers always write well. I don’t mean to be harsh, but as a fine art school graduate, I can tell you that I was terribly unimpressed with the quality of the artists I met there. From what I’ve seen of your 3d work, it’s likely going to be better than the work of most people who apply. However, your school may decide to take an inferior artist with superior writing skills.
Concerning the format, I assume the school will provide a preferred format. For my application, slides were required, but that was in the early 90’s.
Good luck - I do like your 3d work. I’m just trying to be helpful. I’ve been where you are trying to go.
I also have to apply for college next year. Someone told me I should include everything relevant, good or not, to show development and improving skill
I’d only show inferior work in relation to your best work, clearly identified as older work. I’d show some of your tutorials as well, as colleges accept the whole person, not just parts, if you know what I mean. They like to see well-rounded potential.
Thanks for the response guys :). Alot of my work is game related and I was wondering if I should do some more “serious” 3d work like buildings, cars ect instead of game enviroments and props.
Game props are serious work - a lot of people make a lot of money making game props and games. I think it’s the quality of the work, not the type. I, for instance, am primarily interested in modeling props for games. I do occasionally make a render for a paying customer (I render product designs for local college students), but it’s not what I would choose to do if I were to work in the cg industry.
However, I think breadth of talent and overall skill is important to show, so I would show a few renders, as well as 2d drawings, paintings, sculptures etc. The idea is to show that you are an artist first, and modeling and texturing game props is your primary medium. Add anything that will make you stand out from the crowd, and remove anything that will make you blend in.
thanks for the help guys really appriciate it ! i got accepted!!!
W00T! W00T! :eyebrowlift: W00T!! :yes:
… now the fun :eek: begins …
haha cant wait! one of the tutors ill have next year worked on wallace and gromit!!! if you dont know what that is heres a link http://www.google.co.uk/search?hl=en&client=firefox-a&hs=aeU&pwst=1&rls=org.mozilla:en-GB:official&channel=s&q=wallace+and+gromit&bav=on.2,or.r_gc.r_pw.&biw=1680&bih=847&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi
Don’t show less than your best. Show whatever you can do well.