Porting a C4D python to Blender?

I’ve noticed this cool python plugin for C4D:
https://www.behance.net/gallery/89028573/DIVIDER-FREE-C4D-FRAGMENTATION-PLUGIN

Not sure how difficult it would be to do something similar for Blender but I thought to post it here in case someone would feel interested.
I don’t know how complicated developing is, so, forgive me if what I’m suggesting may sound naive to experienced devs but I thought it was worth mentioning it :slight_smile:

i would imagine very little of this is python specific stuff which can be carried around.

its likely a bunch of api calls to automate things like clicking on ui buttons specific to the app itself.

Thank you, @Daedalus_MDW

That makes sense. Too bad, it looked cool :slight_smile: