Hi guys i need help with this.
After i did my retopology i noticed (obv) sculpt details are gone but found a way to recover them with multiresolution and reshaping, but i still had to open the mouth and make a cavity for teeth so i can
do a simple face rig for expressions so i scrapped that.
Do i have a flaw in process - Is the right way to model the mouth cavity on retopo and recover sculpt details later (somehow) like i did here?
Also if you notice anything else important that im missing im inexperienced with this stuff, the weights
have some glitches/problems but if anyone wants to review that ill post that too sonner or later
Also i’d accept critiques if you have it so i can improve, u can even PM me.
Lastly sorry for double posting, my previous forum post was unnecessary so i deleted it but
its still up, after 2dys.