I made an armature with 5 bones for rigging test, One bone is control bone and rest of bones are controled by the control bone’s rotation by driver.
It works as I expected when I rotated control bone but the problem is
After I rotated control bone, even if I reset the control’s bone’s rotation by “Alt + R”,
the bones that were controld by control bone don’t change it’s rotation. It’s like not updated.
If I press tab key to change the mode, it will update but that’s not what I want.
If you know the reason why this happens, please tell me the solution.
I attached the blend file.
Thank you in advance
Bonetest.blend (585 KB)