Because of the previously mentioned armature flipping when toggling between Object, Edit, and Pose modes there are difficulties when trying to pose my character.
The hand IK handles (as per the 2.34 Blender documentation) point backwards in Edit mode, but flip in different directions in Object or Pose mode. This makes posing the arms for the character more difficult than it should be because I have to remember where the IK handle will point when I change modes. It needs to be moved to where it will be in one mode but not in another.
Is this something that can be avoided? How can I rig my skeleton so that it is the same in all three modes?
Still learning, Bob