For my project I have made a script to generate random trees in the BGE. This is done by modifying the Armature.
But when I save as Runtime it’s all messed up.
After some troubleshouting I found that KX_GameObject.channels[i].pose_head is not updating. It results the same as if I would be using KX_GameObject.channels[i].bone.arm_head. Anyone knows if this is a bug?