Pose Mode back like Edit Mode...

:o Just went into a tremendous disaster: the whole Armature behaves fancy when going into Pose Mode (or Object Mode).
Is it possible to have the thing back (in Edit Mode things are just super fine!) to Restor the Rest position (wich now is totally bezerck)? :spin: Don’t manage to have it so (Deleting all Keyframes and actions don’t change anything).
The funny thing about: it’s animated though when i click on Play (in a crazy random hysterical dance)!!! :eek:

EDIT: :frowning: :mad: There must be some hidden keyframes! Is there any way to select ALL the BONES AT ONCE AND SEE ALL THE active KEYFRAMES?

In PoseMode with all bones selected press:

  • “Alt + g” to reset translation
  • “Alt + r” to reset rotation
  • “Alt + s” to reset scale

to see all keys go into the Action Editor (in PoseMode with all bones selected)
there you should see all keys for the current action. Ensure that there are no more actions in the scene.
If there are some actions: for every action switch the “F” near the action “off” and delete the action with the “x” button.
Now all should be cleaned up.

Hello Conz3D

Thank you. I did it few times yet by now. How many times has it to be done? Has many times som changes have been done, or by going to each point on timeline where some key was posed?
Because actually, each time i do Alt-G and Alt-R my character is actually changing of position… Normal?

Build 2.48, MacPro 8 Gig Ram

No, it’s not normal.
Take a look into the shell. Are there warnings?
I think you have some loops in your IK logic.
Is it a selfmade rig?

Thanks Conz3D,

Well yes a selfmade one… with a bunch of IK solver bones supposed to make it easier to guide some other IK Solvers… ;/
What and where is the “shell” where warnings could be seen?
Actually, as the file is already too advanced to start from scratch, i’m going through the painfull process to check every single bone and erase manually all the existing keys… 8X

Waow! Have it back… But had to go through deleting all IK keys and all IK Solver Constraints…
Now i have the choice:

  1. Make all FK…
  2. Try to rebuild a marionette system with Solvers…
    Both can be timeconsuming and/or scarry… and, eventualy, lead to new disapointments… 8O

Use copy location constraints no? Why would you want to build a marionette system rig? Half the fun in animating would be making it look like it was a marionette. :slight_smile: Good luck.

almux:
For future reference, be very careful with how you’re setting up your IK solvers. It sounds like you’re not only leaving the chainlen settings at 0, but you’re also setting them up in cyclic ways (*). Don’t do that at all, as Blender really can’t cope with cyclic dependencies.

(*) do a search for what constitutes a ‘cyclic dependency’ in Blender, and be careful to avoid that.

The ‘shell’ is something you may see or not depending on the operating system you use.
If you were on windows it would be the annoying DOS-box popping up each time you start Blender.
Since you did not complain about that I assume you are on a …IX ( an Apple, Linux and other Unix derivations ) based system.
In this case the ‘shell’ is that ugly ‘text only window’ which trouble shooters need to find out what went wrong.
And it can save a huge amount of valuable, creative time … just fixing a little problem … rather than doing all the rigging over and over again:)

That invokes:
1st knowing how to open a ‘shell’ , ‘console’, 'terminal 'window / session
2nd knowing how to start Blender from there
(side note: If you want me to work this out in your case send a PM )
Yes! It is all about things you don’t want to know. I know.
But there is no other way to see a logic circle was detected. sigh!
And did you know, ‘logic circles’ need to decide what was first: Hen or egg? or at least start with any hen / egg … still left to decide with which.

Oh gosh, folks!

  1. @thedaemon : my quintopus makes few almost-similar gestures with its five tentacles. Therefor it would be nice to be abble to move them with one or two handdles (playing with keyframed influences, if possible).
    Of course lots of other expressions are separately keyframed.
  2. @Aligorith : yes, i always get in a mess with these… It is a logical thing my brain has a real hard time to grab… I have washed off all ancient Solvers systems and have placed back only one handdle for 5 slovers. It looks like working out, for the moment.
  3. @bjornmose : opening and fumbling into Terminal is one of the most frightening thing to me! In fact, all the scripting is some scarry magic to my artisanalistical culture!.. :wink: Not that i never tried it (found some interesting stuff to do with textlines when making a website…), but i’m still naively hoping for a application sans scripting… ;p
    As you allow me, i will themnext send you a mail and i’ll enjoy any of your explanations about that fancy shell thing!!! :wink:

Thanks for your answers and B.R.