Having a real problem with posing. I am modeling Gene Simmons boots (from KISS). I am trying to pose them but when I rotate the leg bone, the scales of the boots go all funky with the rotation. I have no clue why. I have cleared Rotation and Scale, and then Apply Scale/Rotation and get same results. Also I have done weight painting to select the entire boot. Still no luck…any ideas??
Looks like collision between Vertex Groups.Check all bones by “select” button .I think there are duplicated vertex groups.Or… attach your .blend.