Pose Space Deformation for Blender?

@Rocketman

Apologies for the late response. The “damped track” does provide some stability but it is not robust on extreme poses. Correct me if I’m wrong, “damped track” is the same with Maya’s aim/up vector constraint.

I reviewed the link above and turned out the implementation is not as hard as I imagined. At least on that specific case.

You can check the discussion here.