hello guy’s,
I’m puzzled with an issue :
I’m working on the creation of an animated head with shapekey for muscle.
on the other hand the jaw is animated with an armature (only 2 bones)
I’m working with a programmer and he says to me that we may need to get ride of the armature.
so I was wondering if there is a way to transfert some extreme position of the skeletal animation to shapekey so that we can have a model without armature.
hve you any idea on the way to proceed ?
thank’s in advance