I’m currently working on a script for poser morph import/export. I have tested my script on V3 and A3 and there’s no problems, on V4 I get errors because V4 uses some other elements in cr2 that I still have to studie…
To do list:
Morph back (Currently script works directly on a mesh and there is no undo for morphs, that is I cant set morph to 1.0 and then back to 0.5, only undo available is model is reimporting)
Full body morphs
Morph export (as obj or pz2)
Script UI (This one on images is only for morph testing)
Here are the previews of Aiko morphs (As I’ve said in to do list there is no morph back, so for every morph I’ve had to import the mesh again):
Hope that there will be people interested in this script so that my work wasn’t for nothing
I will publish it for beta testing as soon as I finish all planned parts of my script.
Hey Damir, I cant find a link to the pyscripts or any other images, (looking forward to getting less complaints about OBJ import export not keeping vert/face order)
Edit: Ups, I have been very fast so I haven’t pasted IMG and URL code before posting
Sorry ideasman42, there’s no link to the script because I haven’t finished script jet. But there will be one as soon as I finish all things from to do list
And yes, my script does preserve vert/face order because it doesn’t split mesh by any groups unlike Blender’s standard import script. On the other hand my script doesn’t import any materials or UV maps so it’s not suitable for anything except creation of morphs.
This script is intended for morph creation only, not rendering in Blender. Well, at least for now. Currently Blender has that silly limitation of 16 materials/object and to get all materials for most of Poser models I must split mesh to several objects and that’s a big no-no for a full body morph creation. Well, to be honest, I could implement UV importing but that I’ll put in “Maybe List”. But hey, wait until I finish my “To do List” and publish my script to see what exactly does
Can we hope see this project completed ? I’ve got poser 4 and when I re-import the modified morph, I’ve got an error message box that says modifier has not the same number of point than the target. This could be great if it work.