Thanks Social!
If you do decide to do it for free, let me have a mailing address, and I will send you some organic gourmet coffee from hawaii!
Well,
This seems like it would be a pretty easy thing to do.
I am trying to get an alternative to the current text system in blender.
With Image Magick I am able to take any mono spaced font on my system,
Have the tiled to my specification in a perfect matrix. I already have outline and solid complete…I a working on an Aqua, Glass,Gradients, Chrome ,and 1 pixel offset shadows.
BF-blender dose not give me very nice fonts, I don’t care for the kerning… and solid text is boaring. Plus it is not cross platform, without the use of WINE or virtualization.
What the script would do is break down strings of text into numbers, and then take that number and assign it to a tile/frame of a bill-boarded sprite , hopefully we can have it automatically parent to a camera, or an empty for peoples HUD/Overlay UI … If we cannot do this in real time, I would like the script to just make meshes out of text and planes.
I see that people are starting to tweak the actual game engine… perhaps the solution to my problem would be to tweak the existing text system, so that if it cannot find the indexing pixels at the top of the font texture , it defaults to mono-spaced tiles in a 10x10 matrix.
Or if you can interperate the indexing stuff on the top of the blender fonts, perhaps the script can evaluate the bitmap, and add the spacing information, and poop out a render of the bitmap text with the indexing information all on 1 file.
I am going to write a bunch of different batch files and Linux scripts for the different text effects , The files can be called from inside blender as well because everything I need to pass to image magick , and gimp is all done from the command line… all I need to do to make the linux version is name the file Filename.SH rather than a batch file…
I bet it will work in any unix clone OS, if image magick and GIMP is installed.
The way the blender development is going, I want to keep everything as batch scripts so the end users do not need to depend on blender being compatible just to make a tile set.
I see with a few google searches, that other OpenGL and Direct X applications use a method like this , I would like to keep it so that non-blender users can just run batch file/script file to get nice tile sets.
Here are a couple of example textures, as you can see I still need to work on the alpha channel a bit more for the edges to be smooth.
Well, that is it… Hopefully in the future we can make game fonts with just GIMP and inkscape, by applying the above consept , on a matrix.
The above is not a verry good matrix, I was just following a pattern made by bfblender.
I would like to add more punctuation.
Anyways, my upcomeing project involves volumes and volumes of text, and diffrent fonts for every scene.
I need a crisp clean font, that bf-blender just cannot seem to deliver.
I also work in linux half the time, and my x-Ubuntu’s version of WINE just dosent seem to cut the mustard.
I will have my script’s capable of doing non-monospaced fonts later this afternoon, along with a few more text effects.
TIA for any help…
If you guys dont like to work by the hour, I am accepting bids as well.