Position the second image texture on a plane using backfacing

I am trying to place two image textures on the back and front of a plane by mixing too image textures and using the backface option from the geometry node. Positioning one side of the texture is easy enough just by unwrapping the plane and moving the unwrapped mesh however I can’t work out how to do this for the second side of the plane.
Both images I want to use are in the same file, the back and front of the head.
I don’t mind separating the back and front into different files but I still wouldn’t know how to position them independently.

Thank you

Use two UV maps. I hadn’t realized you could do that.

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Thank you! Thats exactly what I needed. :blush:

Your welcome.