Today, I decided to take some time off(despite the fact I took a little bit too much already) to post some pictures that could be used a potential anime head/face tutorial in the future. I wanted to make this mesh and simply because I personally am forgetful and can’t actually remember how I did it after I stop using the process for long periods of time.
I also wanted to make a potential tutorial since there has been a large demand for a tutorial like this for a long time. However, I will admit that when I try to make some of my characters in a anime-like style, it tends to fall upon the realistic setting as shown here.
The face was created based on a set of Anime Head Models I found on Blend Swap and Roxas from Kingdom Hearts that I found from another website. This may or may not be the final product on the mesh since I personally feel that it’s missing something essential. However, I will be accepting any possible tips in the process of making an anime character. That includes possible hair tips or anything that push things along.
I personally look forward to your replies and will check back here periodically on the recent posts and potential updates on the tips that I will test out from your advice.
I decided to post these wire renders after banging my brain on if I should continue to extend the edge loops to other parts of the head. Once again, I’m not going any further than the head should I continue.
The face on the left has some resemblenace to the one on the right. However, the face on the right has a tell tale sign that a triangle exists on the face. The face on the left is actually missing that essential curve that is needed for me to get the styling that I wanted. I will post a picture at a later date that will utilize the facial curve on the right and the more effective edgeflow of the left face.
For the past 48 hours, I’ve been looking for a reason why the faces I was modeling didn’t come out the way a anime character should look. Within that same time period, I was looking for any models that has any anime characteristics. I recently found the model last night. I got this model from a Japanese webesite that they were giving it away for free. After I download it, convert it through another program and took some pictures, here is the topology of the model that I captured.
The actual anime face has a certain type of topology that is completely different from the topology that I was studying.
So I will have to go back and create another face using this topology. However, I need to try and find a male anime model like this.
I’m close to my goal but I feel like that it’s missing something important. I don’t have the slightest clue on what that is. So if any one has any ideas on what that is, feel free to drop a comment in this thread.
Didn’t know that this message thread was still active. Now let me get a couple of things straight. There are certain meshes in this thread that I actually made and some that I didn’t create. Some of the models I posted have originated from kakachiex2’s thread.
The ones that has the color bands around the face are mine.
Alright, It took me a couple of minutes for search for the file. Here’s what happened. The bottom picture that I posted from my last post was from a file “technically” didn’t exist due to the fact that I didn’t save it. I was, at the time, viewing the files that kakachiex2 had posted on his thread. Believe me when I say this: I went though every single link that he posted when I was searching for references.
The bottom picture from my last thread was a file that I downloaded and imported into Blender. No conversion needed. SO, instead of going though the trouble and recreate a file of a mesh that already existed, I will post a link to the file instead.
There it is. The file to the picture from my last post in object format.