If you create a text/font object, transparencies of objects between it and the camera do not effect it.
So you can have a plane that is 50% transparent in front of it, but the text will still be %100 visible
perhaps this somehow can be “fixed” by converting it to a mesh? Perhaps it may be a “desired” visual property? Did you check if it’s “X-ray” (you can see it no matter how many objects are between it and the camera) enabled by default?
Yes, it can be fixed by converting to a mesh, but I happen to want it as a text object so I can change what it says.
No, it is not X-ray causing the problem.