Possible camera bug

Not sure if this is blender or yafray, it seems if i place the camera too close to an object, when I render it to yafray (works fine with blender’s internal renderer) it renders the complete opposite (like a 180 degree turn on the local z axis of the camera) possibly blender is swapping the to and from fields of its yafray export??

I have no idea, this is using the 0.0.7 pre test yafray, and bfblender 0722
(which is the latest at time of writing)

this will be posted on both yafray forums and elysiun, I do apologise if people do not like this.


update: i think this may be only with bfblender :slight_smile: sorry.