[Possible] Shadow Map through GLSL ?

Hi guys ^_^,

I know the GE renderer is not supposed to support dynamic shadows. But since it supports GLSL, why isn’t it possible to use some shaders for Shadow Mapping ? Is it a limitation of the GLSL support ? Or maybe it’s just possible but nobody did it ? (Why do I doubt it…)

Not everything GLSL can do is in the game engine right now, shadow support is coming with the OGRE intergration though.

As you can process three textures with the GLSL support it should work for lightmaps. You might have to use the same UV-set for textures and lightmaps or maybe read 2nd uv-set from differently uv-mapped copy of your model. Look at one of the normalmap examples which uses three textures as a starting point.