I’m using blender 2.68a…
Hey guys,
I created an exceptionally ok rig, but the tail I rigged is a little weird and I can’t firgure out why…
I created a Spline IK for the tail and a bezier curve as the target, so good so far. Then I created the control bones and hooked the bezier curve control points to them. When I move the control bones, the tail would move correctly…
but then when I RMB click to cancel the translation, the control bone would snap back but the tail bones will stay in place. I end up having to undo if I want to get it back to where it was.
I’d like to know if I’m doing something wrong or if its a bug. I hope I’m doing something wrong…