Possible to change default editor units (but not world units)?

I work on models for Unity, which requires units to be 1 unit = 1 meter.
This seems to also be the default in Blender, so yay!

But most of the time I am working on things, I need to work in MM increments, and everything in the editor seems to be tuned to the world units. So when I want to (for example) change the size of the brush to 1mm, I can’t use the sliders because they just don’t have enough resolution to accurately select the values I need.
Instead, I have to go in and either manually type “0.0001m” or “0.1mm” (etc). Which works… But then the UI also rounds that for display to 0.01m - so to see what I am actually at, I have to select it again.

Is there a way to have the world units set to 1 unit = 1 meter, but then have the editor working in MM or CM? If so, How do I do that?

Sorry for the newb question.

1 Like

I’m not sure about what meant by brush size… (AFAIK they are measured in pixel…) but if you use Scene (Properties) → Units → Length: Adaptive then you gave this…

Yeah - they’re measured in pixels when using view units, but if you select to use scene units, they are measured in meters:

Setting that to Adaptive fixed everything for me!

Thank you so much!

1 Like

Ahh… thanks, so i also leanrt something new today. :smile_cat: