Hi, this is my first post on this site and I am fairly new to 3D modeling.
I searched the forum for the question that I am about to ask, but couldn’t find anything, so here I go.
Is there a way to procedurally generate rigged 3D characters?
Like, I would create a bunch of assets, let’s call them “traits”(hats, eyes, skin color, etc.). Then I would like to create this character through a script, where I feed it a JSON with the traits that should be used and it would output me a rigged mesh with said traits as a fbx file.
I would much appreciate it if somebody could help me or point me to some ressources.
Thank you very much in advance!