Hi. I have a branch filled with leaves that I want to bake onto a low-poly surface for game use (think projecting the branch onto a plane, except the surface I’m using is more complicated than a plane, so just rendering an ortho view won’t cut it). The leaves are planes with an alpha mask. The problem is that baking doesn’t seem to handle transparency, seems like the bake rays stop at the first surface they encounter even if it’s transparent. The attached image shows the problem. You can see how some of the leaf-planes mask out the ones below them.
I know how to bake transparency. The problem is how the rays stop at the first surface they hit. I’ve tried different material and render settings, but nothing has helped. I can think of one workaround - manually split the leaves into non-overlapping layers, bake them separately, and composite them. But hopefully it won’t come to that (there are a ton of leaves). Thanks for any help.