Possible to have multiple UV maps on one object?

Hey there =3

I’m wondering if it is at all possible to give the same object multiple UV maps? More specifically, can I unwrap a UV sphere (for example) and manipulate the UV faces in a certain way and save that UV map, then unwrap the same faces again and manipulate them differently and save that map separately - in order to be able to use both simultaneously for different materials?

Basically what i’m attempting to achieve is having 2 differing UV maps on one object so that I can use one for diffuse/glossy image textures, and the other for specularity/bump mapping.

Or is there an easier way to achieve this?

Thanks

you can have multiple uv maps (look for the option in the object data tab (next to the modifiers tab). There you can create/name and choose active uv map. To use those uv maps for different things it depends on the application (in Unity second uv map can be used for lightmap, but diffuse/bump use the same)

Ah, thanks…but can I use multiple maps simultaneously? I can only see the option to have one or the other.

I only know of this use of multiple UVs (cloning from a uv map)

You can add multiple textures to the same material and have each texture use a different UV map.

Depending on the render engine you have to do it differently cycles uses the attribute node and BI can use the dropdown in the texture proerties

Ah, attribute node - just what I was looking for. Thank you! <3