Hello
Is-it possible? Because I have a scene who works really well with one of them but the reflections are blurry…
Hello
Is-it possible? Because I have a scene who works really well with one of them but the reflections are blurry…
The world studiolights files are images of 1024x512.
If you want better reflections, you have to use other environments hdris.
In fact I have this trouble about the generic hdri :
I use one of the generic environment in my scene (only combined with a light), in my Cycles viewport everything is fine, but when I render the scene no more environment.
I know that there is no “world” shader, but how to tell to Blender to use the one (generic) selected in my viewport?
You have to create it.
Obviously, to obtain pink ambiance, you added a texture, without referencing an image, to default world shader.
Studiolights are stored in a folder named according to release number.
3.4/datafiles/studiolights/world/“wanted_hdri”.exr
To know where is 3.4 folder according to your OS take a look to online manual :
https://docs.blender.org/manual/en/latest/advanced/blender_directory_layout.html
Hello
I use one of the generic environment in my scene (only combined with a light), in my Cycles viewport everything is fine, but when I render the scene no more environment.
I know that there is no “world” shader, but how to tell to Blender to use the one selected in my viewport?
If you use the blender folder as is and download it you can find it in the datafiles/studiolights/world folder, I don’t know where the installer puts it.
From the licence.txt
file:
All HDRIs are licenses as CC0.
These were created by Greg Zaal (HDRI Haven https://hdrihaven.com).
I found the hdr in the data files, but even with it I don’t have the same picture
(my file below)
light.7z (2.5 MB)
Is this a joke ???
Asking for HDRI and then…
Your world shader isn’t even connected to the background and there is also no Environment Texture node nor any HDRI… (why )
AND all objects have NO material… just empty slots… explicitly loading this also in 3.4… after 3.3. made some remarks…
That was a time waster…
You DIDN’T understood my question so you waste yourself your time
If you share your fileso that someone can look into it to find any possible errors and then they even have to setup something then this is not nice…
You want something to be solved… so i think this…
… is rude…
All of them have hi-def (still CC0) versions at PolyHaven:
city.exr is Portland Landing Pad (although the rest of 'em are by Greg Zaal, this one’s by Philip Modin )
courtyard.exr is Courtyard
forest.exr is Ninomaru Teien (Blender’s default)
interior.exr is Hotel Room
night.exr is Moonless Golf
studio.exr is Studio Small 01
sunrise.exr is Spruit Sunrise (my personal fave)
sunset.exr is Venice Sunset
you din’t helped me, just laughed at me:
so yes you were rude, whereas it was you who did not understand the question.
but we all are here to be fair, so I"m not mad at you
The viewport may use a slighly different setup as oneself may use in a HDRI setup… so it would be informative to see your setup to help you… If there is no setup in the file how can someone help ?
I asked especially this… no setup ?? So is this a joke…?? So if you want to replicate the HDRI setup with the same but bigger images… you have to use some similar setup…
As far as i understand it: this is exactly your question…
And the crazy smiley was after i said something… so i wanted to express my feelings… i never said anything about you… But you also didn’t give any more info about your setup when i showed what i do see or better not … no shader connections and no exr file…
so:
Why “even with”… ?? With no world shader at all then there could be no HDRI lighting…
So someone has to add even the simplest material to see something in there… spend more time to help you… and you call this easy… ??
I just didn’t help you yet because i could not with this info… and i do everything else but laughing here…
Going through the topic (and hoping I’m understanding the actual issues) I’m seeing a couple spots that could be causing the problem (sorry if I repeat earlier stuff). Also, my Blender setup’s not factory default, hopefully that won’t cause confusing screenshots.
You asked for higher-res versions of Blender’s included HDRIs, I’m using hotel_room_2k.exr, a slightly higher-res version of Blender’s interior.exr (link included in my post above). This screenshot shows the Shading Workspace with the Shader Type set to World (default is Object). The Environment Texture node (using the HDIR hotel_room_2k.exr) plugs into the Background node which plugs into the World Output:
Please note in the Properties Editor > Render Properties tab > Film dropdown > Transparent checkbox is NOT checked. When rendered (Cycles):
You see that the HDRI background is visible, and less blurred than Blender’s default version. There are higher-res versions available that will blur less. but even using the 2kpx version I couldn’t pack the HDRI into the example blend file without going over the forum’s file-size limit.
HotelRoomHDRITest002.blend (1.1 MB)
Does that fix the problem? If not, could you please clarify again?
For what its worth you helped me get my hands on all these default HDRI’s in super high resolution.
I always wanted those, but I never bothered to read the license.
Thank you.
Sorry not really.
When I render the scene this floor light disappears, and when I put a world shader environment I don’ have the same result, even with the same hdri.
Probably because you are not using the world shader in you cycles view-port shading options.
When you render the image it always uses the world shader but in the viewport you have the choice to see the world shader or the generic hdri viewport shaders.
In this screen shot Note that I am not using the world shader in view-port options, also I have not put the hdri in the world node shader, so in the view-port I see the hdri but in the render I do not.
In this next screen shot I am using the hdri in the world shader editor and I am using the world shader in viewport so I do see the same in viewport and the render.
But the hdri looks is different from the first example (viewport HDRI).
This is because I have not used the same rotation or strength values for the hdri in the world shader as I have in the viewport hdri.
As a general rule if you want the viewport render view to look the same as your final render you have to use the scene lights and scene world in your render view viewport shading options.
I recommend you watch a tutorial that explains viewport shading.
I use always the world shader in Cycles, but in this case, in my viewport I saw that the result without the world activated was exactly what I was looking for.
But impossible to render it with the same result! Have a look at my file, if you put the studio hdr you’ll not have the viewport scene (lights on floor)