I’m looking for a work-around in a 3D character model, but I don’t know if it’s possible (or if there’s a better method):
I would like:
The face to act as a static window to a sky background that doesn’t change view when the head is moving,
faces the camera
and doesn’t look weird when looked at from the side (f.e. only the eye floating in midair without a background).
Here is a file with how far I got to solve it, but I don’t know how to go on:
Test Export.blend (1.9 MB)
Is this possible? And if not, does anyone know a good alternative?