I’m working on something where i’m building a geometry nodes setup that reacts to the position of an empty.
It would be great to be able to map the Y axis control of this empty to a midi hardware control knob, so i can sweep it back and forward while tweaking my geometry nodes setup.
Obviously i could just animate the empty and then scroll back and forward in the timeline, but a midi control would be better and more tweakable.
In most DAWs (digital audio workstation) you can just map any control in the interface to a midi controller with a couple of mouse clicks, anything similar possible in Blender?
Actually i could imagine for animators something like that would be rather useful.
Thanks, i had a quick look at JPfeP, seems to work pretty good, you can even record your midi moves in as automation!
Damn, this should be built in as standard to Blender!
So the way it works in the best DAWs & plugins is you hover over a control, right click and “learn”, move your midi knob or fade and it automatically detects the midi CC number and binds it.
That would be cool, but Blender isn’t a DAW Using MIDI for controlling a DCC app is super cool and I’m personally a big fan, but it’s also extremely rare. I’m not aware of any other Blender users using MIDI interfaces, and when I built my own a few months ago, I ended up finding zero resources about it on the internet. Maybe someday it’ll be a more common thing
Right! … but when you’re fine tuning a few different parameters, it’s great to just have them under some hardware knobs without having to jump around the interface. And you can tweak two things simultaneously which normally isn’t possible. I applaud anything that reduces the risk of RSI by breaking up the physical workflow!