Hi is there a way to show and position texture-project-gizmos that i am used to from other software?
It is possible in the image texture node to define classic projection types (box, flat, sphere, tube)
But how can i position them?
I havent found a way yet.
Is there a way to project textures from one mesh to another?
Lets say I have a logo-texture assigned to a simple plane- maybe uv unwraped- can I somehow use this plane to project that texture along its normal onto another- maybe more complex mesh- a car for example?