Possible to project textures with projection gizmos?

Hi is there a way to show and position texture-project-gizmos that i am used to from other software?

It is possible in the image texture node to define classic projection types (box, flat, sphere, tube)
But how can i position them?
I havent found a way yet.
Another tought,
Is there a way to project textures from one mesh to another?
Lets say I have a logo-texture assigned to a simple plane- maybe uv unwraped- can I somehow use this plane to project that texture along its normal onto another- maybe more complex mesh- a car for example?
thx

Please make the effort to use the appropriate support forum for support questions.
Moved from ‘General Forums / Blender and CG Discussion’ to ‘Support / Materials and Textures’

https://www.blender.org/manual/modeling/modifiers/modify/uv_project.html