This may possibly be a stupid wuestion to ask, but as Blender is evolving all the time, will it ever be able to to what z brush 2 is doing at the moment. Sculpting stuff from solid bricks. I know that there is a python script somewhere but is that just as good?
Would Blender ever manage to get the capabilities that Z brush 2 has got now?
Blender has a B-Brush script with which you can sculpt meshes, but it’s just not at all like Z Brush… There is some hope however that it comes a little bit closer, the author of SharpConstruct has proposed to do a Summer of Code project, discussion
Looks like he wants to intergrate SharpConstruct modeling tools into Blender. Since they look like you can do true Zbrush style displacement, I think they should make this a top priority.