It’s quite an intriguing genre, post apocalypse. It has such an imposing nature and inherent discomfort that since the beginning of story telling we’ve shared notions of what comes after utter ruin. The inspiration here was mostly academic, though a gas mask scene has always been on my aspiration list. I’ve been hard at work trying to unravel composition and texturing; ultimately to have a good foundation on what makes a scene in 3D look smart. A long road ahead but here to celebrate how far I’ve come.
Software: Blender 2.79
Resources and References used
- Images of gas masks from google
- Grundge textures from Textures.com