[Post Launch Payment]Atajrubah Indie VR Game, Greenlit and seeking Rigger/Animator.

Project Title:


The Short Pitch
MineCraft meets DayZ meets the Middle East,with Ghul and Djinn instead of Zombies or Creepers.

The Long Pitch
‘Atajrubah’ is the Arabic word meaning (an)‘Experience’ and that’s what I hope to make this game. Its set in a 1930’s to 1940’s era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends , using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world.

While Atajrubah is not an MMO scale multiplayer experience it is a persistent world sandbox.Up to 30 or so players can join each other in adventuring,trade,crafting,exploration and melee combat against each other or npc creatures such as bandits,ghul and djinn.

Is there any interest in this game ?
The response to the game has been overwhelmingly positive both from the online gaming community and from the hundreds of people that I’ve demoed the game to at IGN Convention and Comicon. This culminated in Atajrubah getting Greenlit on Steam in March !

Atajrubah Steam Trailer


  • Large open world environment for players to explore.
  • Player and world persistance.
  • Flexible,simple crafting system.
  • Trading and persistent player built structures.
  • Survival mechanics.
  • Cross platform.
  • Oculus Rift support.

Team Name:

Who is involved in this project ?
I’ve been fortunate enough to have found amazing team member to work with on this project, below is a list of people involved with production and the roles they fulfil.

Alan Robinson - Programmer,Designer
Tien Chi - Concept Artist
Dan Reese - Environment Artist
Dan Hitchen - Character Artist
John Kochanczyk - Sound Engineer
A.J Lournie - Composer
Lulu Al Ali - Cultural Consultant

What do you do ?
I’m a freelance Visual Effects Artist and Indie Developer based in Abu Dhabi in the United Arab Emirates.
I put 60± hrs/week into the project.My time is spent programming Gameplay Mechanics & UI, R&D ,collaborating on game design with Dan and communicating with the other team members. You can see some of my older work here : http://nexymedia.com/. I have 7 years of experience using blender and its my 3D package of choice, followed closely by Zbrush.

In addition to this I spend time dragging myself to Conventions across the UAE, in order to promote the game and give people a hands on experience with the Oculus Rift. I also write updates about these experiences and development type things from time to time, the most recent one can be found here :

[That one about Comicon Dubai,UI and Art Assets]

Talent Required:

  • Motivated,Passionate,Professional Attitude
  • Portfolio/Showreel
  • Comfortable working remotely with regular Skype contact.
  • Prior Experience/Shipped titles a bonus

You will be responsible for Rigging and creating a library of animations for use with character and creature art assets.

Whats it like working with you ?
I am very easy going and well mannered , I understand that whats being offered to you may not be a great deal initially and as such I am not very demanding and more than happy to allow for some flexibility with deadlines and artistic license.

As with many Indie titles money isn’t overly abundant at the moment, we have been Greenlit on Steam and will be going into Early Access around November 27th. From that point onward we can offer a 10% revenue split, the same deal that all the team members including myself have agreed to.


E-mail: [email protected]
Skype: alan.william.robinson

Hey there folks.

Over the past couple days I have been busy porting my code from UDK to UE4 and importing already existing art assets. I just wanted to drop in and share some early in-engine screenshots with you


wow nice assets keep up the good work i am busy with my own project hope you find some experienced blenderartists to help you:)

Thanks @F3R0 ! I really want to get someone from the community on board, I’ve been using blender for close on 7 years now and have already converted the environment artist to blender too :stuck_out_tongue:

I’ve included some character work from the character artist below , I have them rigged though I am sure that there are improvements that can be made to the rigs heheh

[Player Character Rotation]

[Ghul Character Rotation]


Hi there folks.

I took some time today to update the project description and details. I hope this goes some way to making it feel more human and gives folks a better understanding of what the project is,what my involvement in it is and other things you may want to know. :slight_smile:

Hi there folks.

I’m just popping by to share a piece of concept art that Irsyad Ishak (A wonderful concept artist) contributed to Atajrubah.
Spooky and atmospheric :slight_smile:

I’m back with some new screenshots :slight_smile: I’ve been making quite a bit of progress this week, still a way to go though.
Feedback is always welcome :slight_smile:

  • MrNexy

Dawn is my favorite time of day , in Atajrubah that is :wink:

Thanks to Unreal Engine 4 the world of Atajrubah is orders of magnitude larger than it was !
At the moment the world is approximately 20Km x 20Km including land and sea surface area.


The ocean shader still requires some work but it will get there. I’m looking forward to being able to pilot one of these beauties soon though !


Even the mid-morning sun can be harsh around these parts.Must be sure to stay hydrated !

The details above have been updated, we’ve had some talented new team members join us :slight_smile: We’ve nearly got a full roster and we’re still looking for a rigger/animator ! :smiley:

Myself and the other team members have been hard at work, I thought that I’d pop by and share some new high res screenshots.

Let us know your thoughts.



amazing work I regularly check for new posts keep it up:)

Thank you F3R0 :slight_smile: We’ve filled the position :smiley: I’ll keep posting screenshots and stuff here :slight_smile: