Post your fluid tests here!

Dunno if this will take off or not, but I figured I’d try to condense all the fluid test threads into one. So if you have a fluid test, post it here! Please try to include at least the fluid resolution, real world domain size, and what renderer you used.

Rendered in Indigo. Res 200, real world size 1 meter.
http://uploader.polorix.net//files/19/fluid2.PNG

With some post-pro.
http://uploader.polorix.net//files/19/fluid.PNG.jpg

Ooooh… very nice one!!
Unfortunately, my 6+ year old computer is not quite up to the task of doing fluid experiments.
No Blender fluid collection would be complete however without a Nils Thuerey movie… “Magic Fluid” seems the best one up to now although very impressive fluid tests can be found on his homepage as well … enjoy

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I have made a test with the lasted build. I used “Generate Particles” in a very low resolution [0.01] added a cube as basic for the particles. Then I parented a metaball to the cube and made him an object emitter, by setting the cube to “Dupliverts”.
The scene was baked with a resolution of 60! with “Drops” and “Floats” activated.

This method could be a possebilty for fast baking fluids and at the same time getting instant proffessionel “high resolution fluids”. Use the particle and baking values very carefuly, otherwise your system will crash.:slight_smile:

http://uploader.polorix.net//files/30/instant_fluid.jpg

I just uploaded my latest test fluid test, here is an image from a one of the shots.

Rendered it using Blender 2.42, bake resolution at 128. I have three inflow objects close to each other producing the fluid flow. I used 1.20 as end time and made it 1.000 frames large. I used VirtualDub to create the animation, 24-bits color, 25 fps and DivX 6.4.0 Codec with a Coding Preset of 8 (out of 10) for the quality.

You can find the animation at: http://www.youtube.com/watch?v=4-3rRVitgJ8

I hope this was enough info and you like the animation.
Cheers, ~A

Attachments


Does anybody know what the grid level setting does? BlenderWiki wasn’t very helpful:

How many adaptive grid levels to be used during simulation - setting this to -1 will perform automatic selection.

A very quick test from some time ago… rendered using Blender Internal, resolution = 110 world size = 0.230m

http://img214.imageshack.us/img214/3434/waterblaatrp8.png

I know, it screams for some nice depth of field :stuck_out_tongue:

oldy, but goldy…mine:


rez = 215
rendered in yafray

One of my first:

http://media.putfile.com/drolling-Suzanne

That was a long time ago :stuck_out_tongue:

Heine

I’ve done quite a few. The best ones (my best) are here…






Don’t worry. They’re not all the same :wink: :smiley:

I’d say you’re 2nd one is the best
what do you do for such great water textures?

Reminds me of feet somehow:confused:

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This is a good showcase for the power of Blender fluids. Luckily these things only improve:)

Thanks, Jeepster :smiley:
This is the water texture that I used in my fluid sims…,

The only settings I altered from the default material were:

Colour: R 0.84, G 0.91, B 0.977

Alpha 0.489

Spec 0.9
Hardness 50
Trashad ON (remembering to turn trashad on for other materials too)

Raymirror 0.11

RayTransp ON
IOR 1.33
Fresnel 2

I also added vector blur in the second video using compositor nodes.

Just some tests I did as a possibility for the kawoosh on my stargate.

Resolution is 250, real world size 3 meters.

woosh1.avi 1 MB
woosh2.avi 313 kB

Anybody? Sorry for the bump, I’m just starting to mess with fluids again in rc3 and I really want to know.

ALRIGHT WHERES MY MOUSE? I WANTA TRY THAT!!!
lol
looks great!!!

Not really a test but more of a quesiton… I’m using this:

http://www.pekaro.de/blender/water/water_tutorial.html

But the blend file just crashes in blender-2.43-RC2-windows?

in 2.42 it works fine… anyway it’s does not make use of the fluid simulator, just a nice texture based method to FAKE water not to simulate it

Resolution = 180
Real world size = 3.5

http://uploader.polorix.net//files/19/halofluid.avi

This didn’t finish baking, but I just slapped on a halo material to see what it looked like, and Voila! Matrix fluid.