Dunno if this will take off or not, but I figured I’d try to condense all the fluid test threads into one. So if you have a fluid test, post it here! Please try to include at least the fluid resolution, real world domain size, and what renderer you used.
Rendered in Indigo. Res 200, real world size 1 meter.
Ooooh… very nice one!!
Unfortunately, my 6+ year old computer is not quite up to the task of doing fluid experiments.
No Blender fluid collection would be complete however without a Nils Thuerey movie… “Magic Fluid” seems the best one up to now although very impressive fluid tests can be found on his homepage as well … enjoy
I have made a test with the lasted build. I used “Generate Particles” in a very low resolution [0.01] added a cube as basic for the particles. Then I parented a metaball to the cube and made him an object emitter, by setting the cube to “Dupliverts”.
The scene was baked with a resolution of 60! with “Drops” and “Floats” activated.
This method could be a possebilty for fast baking fluids and at the same time getting instant proffessionel “high resolution fluids”. Use the particle and baking values very carefuly, otherwise your system will crash.
I just uploaded my latest test fluid test, here is an image from a one of the shots.
Rendered it using Blender 2.42, bake resolution at 128. I have three inflow objects close to each other producing the fluid flow. I used 1.20 as end time and made it 1.000 frames large. I used VirtualDub to create the animation, 24-bits color, 25 fps and DivX 6.4.0 Codec with a Coding Preset of 8 (out of 10) for the quality.