blenders game engine is not that efishent at drawing polys anyway
It’s not that bad. Blender can draw just as many polys as the Irrlicht. (Has been tested and proven). Even on my bad computer, I can draw about 40,000 polys at over 15 fps.
Blenders gfx system is sad… but getting better I suppose.
Heres my workstation:
CPU: Core2 Quad, 2.4ghz
Ram: 2gig (4gig by end of next month)
Gfx Card: nVidia 8600GTS (Although I might get an ATI card if nvida doesn’t fix their drivers)
Render nodes:
Core2 Duo 1.8ghz, 2gig ram
Dual Pentium 4 Xeon 1.7ghz, 768mb ram
Pentium 4 2.8ghz prescot, 512mb ram (about to be retired)
Motherboard:ASUS P5N32-E SLI Plus
CPU:Core2duo E6600 2.4 ghz (overclocked to 3.4)
Video Card:Geforce 8600 GTS XXX
Memory:2 Gigs DDR2 800 mhz
HD:Seagate 250 SATA 300 7200 rpm
PSU: OCZ GamexStream 700 w
Blender renders with 2 threads at double the speed as my old rig.
Blender runs well, haven’t done much lately with it though. I’ve been too busy programming. I have a Wacom tablet I haven’t hooked up yet, but plan to.