…at this moment I have no possibility to post links to images on my site, so I tought to post the links to the geocities. You can see them with “copy and paste”.
MODIFIED LINKS:
These first three posters are proposals for an agency I’m working with:
Just totally Blender renderings (apart the logo, of course).
These last fours have been made in the past months, after request from the employer, Blender renderings and Gimp postprecess.
env these are fantastic, I really like space in space scene #2 but also like the Indian, (maybe one of my ancestors) but must say that truthfully I like them all. You do such excellent work.
Paradox
x Hippie: thank you too. The backgrounds in spacescapes 1, 2, and 3 are high size modified Nasa images blended with Blender World textures.
The background in Dinosaurs is a composit of a matte painting I made in Gimp and 3d models (plants) rendered in Blender.
The Indian (my preferred) is a 2d painting made in Gimp, no 3d at all.
I like space scenes best, the other are really good too! ONE crittique: the dinosaur scene needs to be more dynamic! “Al” looks like he’s walking(or playing slow tag with “Steg” ), I don’t know if you understand what I mean…
ONE crittique: the dinosaur scene needs to be more dynamic! “Al” looks like he’s walking(or playing slow tag with “Steg” ), I don’t know if you understand what I mean…
Yes, you are right, but about this it has been the first time I made such a complicated image and I had deadlines, so I had to focus mainly on technical issues. The poster is mix of matte paintings, 3d models of plants in the background and in the foreground and of the dinosaurs and the pterodactyls, all uv mapped to avoid stretching in textures (I had to redo the allosaurus textures too, because of the big size of the image)… really a difficult one.
The next time I will focus on the composition and dynamics of the scene.
BTW, the bigger posters are 9449 per 3248 ppi, the others two 6889 per 9940 ppi.
I especially like the third and the fourth pictures, really good use of
textures there.
A question: How did you do the terrain in the fourth one? I wanna do
a moonish landscape too, but as far as I know you can’t do any displacement mapping on a sphere . The displacement map is finfished so far -> ready for spherical mapping.
Any tips, hints?
Sorry that i misused your thread for my questions , oh and by the way: I 've seen that you’ve finished the planets tutorial --> great !!!, but the links to the pics and the second page don’t work correctly, hopefully you can fix that :-?.
I especially like the third and the fourth pictures, really good use of
textures there.
Thank you.
A question: How did you do the terrain in the fourth one? I wanna do
a moonish landscape too, but as far as I know you can’t do any displacement mapping on a sphere . The displacement map is finfished so far -> ready for spherical mapping.
Somewhere exists a python script that allow to have displacement on a sphere, but I didn’t do it that way. I used a subdivided plane and modelled the landscape. Than applied a clouds texture and hit many times the noise button in the edit window.
Sorry that i misused your thread for my questions
No problem!
oh and by the way: I 've seen that you’ve finished the planets tutorial --> great !!!, but the links to the pics and the second page don’t work correctly, hopefully you can fix that
What? Sorry, but I haven’t finished it yet at all. At this moment I’m too busy. The link doesn’t work because the pages still don’t exist.
now that the bandwidth has re-set, they look pretty good overall. The one that uses the NASA nebula shot (the horsehead nebula, I belive) it looks like it should be moved down a little bit so that the bottom is hidden behind the planet instead of plainly visible to the viewer.