Thanks man ! My main tip for the shading would be to use blured shapes to give that painterly feeling. I achieved that using a blur slope on basically all of my mask in substance painter ! And another thing would be to not make the grass cast shadows, it also give that fluffly feeling to it
Thank you so much! I used blender for modeling, Zbrush for sculpting, Substance painter for baking, painter and photoshop for texturing, and UE5 for shading and rendering !
Actually I will make a 80.lv article really soon ! So I will be detailing exactly how I made this scene. I could send the link to you if you are interested when they publish it.