I’m playing with fluids and I’m happy with making a big sphere of fluid which crashes down into the domain area, but now I want to get more precise…
I want to have a cup (or bottle) which gets upturned so the liquid in it spills out.
I have tried doing this by having a liquid-assigned mesh (physics panels) inside an obstacle cup, which is overturned (movement keyed over the timeline)
I calculate the flow, but when I run the animation, the cup moves right through the liquid, leaving the liquid suspended in the air. It is as if Blender only sees the cup from where it is in the first frame of animation.
What steps do I need to get my cup to pour out the water it is holding?
P.S. I am using Blender 2.5