POV-ray 3.5 and blender.


(Dittohead) #1

Can the sources from blender and the sources from POV-ray 3.5, can they be combined so blender has an ‘instant ray-tracer’?


(theeth) #2

Maybe, but I think it would be better to have a good export filters system. That way, people could choose what to render with without having to start a different executable every time.

Martin


(Dittohead) #3

that’s even better.


(mrmunkily) #4

I’m all for total integration.

but GOOD export, (one that dosen’t garble your meshes and absolutely destroy them) would be nice. We have to fixthat fricking bugin the python API. it seems that one out of 3 times I try to export my mesh will be destroyed, or at the very least unbearably ugly. ugh.

Does anyone know if you can get good GI results with povray? the examples I’ve seen have been less than inspiring.


(kevin3d) #5

Looks like virtuallight works well with blender…how about that? Also, anyone know latest version of Blenderman?


(Jamesk) #6

100% bullet-proof VirtuaLight AND LightFlow export would be on top of my list… Plus a decent renderfarm, of course =) Anyone got a spare bunch of comps around?


(Haunted-House) #7

The ability to use a built in ray-tracer would be nice :stuck_out_tongue:


(Titus) #8

POV-Ray license say you can modify the source only if you plan to create another POV-Ray, then you loose Blender.